Mapbox 与 Babylon.js 可视化 把房子加到地形场景里面
我决定不从Babylonjs 基础来讲了 直接整合mapbox与babylonjs可视化来讲
我整合一个类库 后续不断更新中
npm i @haibalai/mapbox-babylonjs
初始化mapbox-babylonjs 类库, map 是mapbox.gl 的map 对象
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
BabylonMapManager.init(map);
添加正方体
import { BabylonMapManager } from “@haibalai/mapbox-babylonjs”;
const largeGroundMat = new BABYLON.StandardMaterial(“largeGroundMat”);
largeGroundMat.diffuseTexture = new BABYLON.Texture(“https://img.hake.cc/net_images/hveysy1oc2s.png”);
largeGroundMat.backFaceCulling = false;
const largeGround = BABYLON.MeshBuilder.CreateGroundFromHeightMap(“largeGround”, “https://img.hake.cc/net_images/g2wmpsq0oo5.png”, {width:1000, height:1000, subdivisions: 500, minHeight:0, maxHeight: 10});
BabylonMapManager.addToMap(largeGround,[113.87629508972168, 22.544824222364753,0]);
largeGround.material = largeGroundMat;
let map = MapManager.getMap(this.mapId);
let scene = BabylonMapManager.getScene(map);
//texture
const roofMat = new BABYLON.StandardMaterial(“roofMat”, scene);
roofMat.diffuseTexture = new BABYLON.Texture(“https://img.hake.cc/net_images/50tulti2sqb.jpg”);
const boxMat = new BABYLON.StandardMaterial(“boxMat”);
boxMat.diffuseTexture = new BABYLON.Texture(“https://img.hake.cc/net_images/11ipettsj4a.png”)
const faceUV = [];
Mapbox 与 Babylon.js 可视化 把房子加到地形场景里面 - 小专栏