三子棋游戏
头文件
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#define ROW 3
#define COL 3
//头文夹包含
#include
#include
#include
//函数声名
//初始化棋盘
void InitBoard(char board[ROW][COL],int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col);
//玩定下棋
void PlayerMove(char board[ROW][COL],int row,int col);
//电脑下棋
void ComputerMove(char board[ROW][COL],int row,int col);
//判断游戏输赢的
char IsWin(char board[ROW][COL],int row, int col);
int IsFull(char board[ROW][COL],int row,int col);
//源文件game.c#include"game.h"
void InitBoard(char board[ROW][COL],int row, int col)
{
int i = 0;
int j = 0;
for(i = 0;i < row; i++)
{
for(j = 0;j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for(j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j < col - 1);
printf("|");
}
printf("\n");
if(i < row - 1)
{
int j = 0;
for(j = 0; j < col; j++)
{
printf("---");
if(j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while(1)
{
printf("请输入下棋坐标:>");
scanf("%d %d",&x,&y);
//判断坐标合法性
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//坐标是否被占用
if(board[x-1][y-1] ==' ')
{
board[x - 1][y - 1] = '*';
break;
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL],int row,int col)
{
printf("电脑走:>\n");
while(1)
{
int x = rand() % row;
int y = rand() % col;
if(board[x][y] ==' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i = 0; i < row; j++)
{
if(board[i][j] == ' ')
{
return 0;//棋盘满
}
}
return 1;
}
char IsWin(char board[ROW][COL],int row, int col)
{
int i = 0;
int ret = IsFull(board,row,col);
//判断三行
for(i = 0; i < row; i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断三列
for (i = 0; i < col ; i++)
{
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
return board[1][i];
}
//判断对角线
if(board[0][0] ==board[1][1] && board[1][1] == board[2][2] &&board[1][1] != ' ')
{
return board[1][1];
}
if(board[0][2] ==board[1][1] && board[1][1] == board[2][0] &&board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if( ret == 1)
{
return 'Q';
}
return 'C';
}
//源文件testc
#define _CRT_SECURE_NO_WARNINGS 1
#include
#include"game.h"
void menu()
{
printf("************************************************\n");
printf("*********** 1.play **************\n");
printf("*********** 0.exit **************\n");
printf("************************************************\n");
}
void game()
{
char ret = 0;
//存储数据-二维数组
char board[ROW][COL];
//初始化棋盘
InitBoard(board,ROW,COL);
//打印下棋盘,本质是打印数组的内容
DisplayBoard(board,ROW,COL);
while(1)
{
//玩家下棋
PlayerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家是否赢
ret= IsWin(board,ROW,COL);
if(ret!='C')
break;
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断电脑是否赢
ret= IsWin(board,ROW,COL);
if(ret!='C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if(ret == '#')
{
printf("电脑赢了");
}
else
{
printf("平局");
}
DisplayBoard(board,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
printf("三子棋游戏\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
}
while(input);
return 0;
}